Full-stack FiveM developer behind Heróis do Mar RP, a large-scale production roleplay server. From custom Lua systems and in-game UI to 3D car work and the Proxmox infrastructure it runs on — I ship it all, on a live server, with zero downtime.
Most FiveM jobs need three people. I cover gameplay code, the interface, the 3D assets and the servers underneath.
Gameplay systems built from scratch or deeply customized in Lua — economy, vehicles, phone apps, jobs and more.
Responsive in-game interfaces, HUDs, dashboards and minigames in HTML/CSS/JS — fast, clean and exploit-aware.
Add-on car de-badging, texture optimization (up to −80% footprint) and MLO / map integration.
Balanced, anti-exploit job loops with server-authoritative payouts and a central XP / progression system.
Proxmox cluster, MariaDB, zero-downtime hot deploys, monitoring and automated backups.
Code audits, anti-cheat, exploit fixing — including removal of real RCE backdoors from leaked resources.
A sample of features running right now on a live, paid roleplay server.
Ride-hailing job with real drivers and automatic NPC passengers when nobody's online. Server-side meter, phone request flow and billing integration.
Tactical mobile data terminal: fines, records, searches and mugshots — fully translated to Portuguese and wired into the billing system.
Physics-based engine degradation that bridges pushing dead cars and mechanic repairs. Carefully calibrated so damage feels fair, not punishing.
Police, EMS and mechanics issue invoices straight from the phone. Server-authoritative payments feeding department vaults and commissions.
End-to-end pipeline that strips brand marks (textures and 3D geometry) and cuts streaming footprint by up to −81% — collisions intact.
Four house-robbery minigames with token-based anti-cheat and session-safe overlays so old timers never close the wrong screen.
Web-to-game VIP store with functional perks — extra houses, VIP garages and salary boosts — all validated server-side.
Per-resource hot restarts on a live server with players online, on a 2-node Proxmox cluster with full 24/7 monitoring.
The stack behind a real, running server — not a tutorial project.
Whether it's one custom script, a full gamemode or fixing a server that's on fire — I can help. Tell me what you need.